Garry (
thehangedrose) wrote2012-06-02 06:47 pm
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Paradisa Application
CHARACTER
CHARACTER NAME: Garry
SERIES: Ib
CANON POINT: Right after the "Promise of Reunion" ending after the doll room incident
LOSS:
"As the rose wilts, so will you."
For his loss, Garry'll get the blue rose back that he had with him in the art gallery world, as well as the effects that come along with it. While this might not sound like a loss at all, it actually seriously is, due to its nature. For the blue rose is basically Garry's health- if it wilts, is torn up, injured, or ruined in any way, being the fragile thing it is, then Garry will suffer greatly as a result of it. The effect is vice versa too- whenever Garry gets injured, his rose loses petals. The only way to keep the rose from wilting completely is to put it in vases of water (which immediately dry up as soon as they are used, therefore Garry can't just keep it in a vase of water around with him), and if he doesn't watch and guard it carefully, he'll find himself in a very bad situation. This will keep him on his toes, and he'll have to be just as careful as he was in the art gallery, for if he comes across the wrong person who might take advantage of it or find himself in a plot that puts himself in harm's way, he'll be harmed because of it. If his rose ever loses all of its petals, he'll fall into a deep sleep and never wake up.
Hopefully this will never come to pass (for Garry is vigilant and a coward so he won't get into danger too often due to the fact that he'll be running away), but if it does, it will technically count as death.
ABOUT THE CHARACTER:
In the language of flowers, a blue rose, considering it does not exist in nature, stands for mystery and the longing to attain the impossible.
In the game Ib, in which a young girl named Ib finds herself in an alternate world where your health literally becomes a rose (when it wilts, so will you), the meanings of these roses apply quite well to the characters who carry them. Garry's health is a blue rose, and just like the rose himself, he is shrouded in mystery. We aren't even told what his history was before he fell into the other world. All we see is a very odd man, who, while a bit cowardly and very kind-hearted, seems to have unspoken secrets brimming below the surface.
At first, he seems like a very comic and bumbling figure. When Ib first runs into him in the game, she actually has to save him by stealing back his rose from a rogue painting who stole it from him- when he is healed again, he shows himself to be very polite and tries his best to be the adult around her, telling her that since she's alone, he'll accompany her as an adult figure should- and then proceeds to scream like a little girl when a nearby painting shoots water at him. Throughout the entire game, Garry is the one who seems the most frightened by this new world (and he has every right to be, considering that there are moving statues and creepy mannequin heads and the like) compared to his much younger companion, Ib.
When he isn't scared, though, Garry is a rather chipper person, talking about the macaroons he had the other day at the cafe and telling Ib little interesting tidbits about the artwork they see around the gallery. It's suggested, though, that he mostly does this during the game to keep Ib's spirits up, and that he worries a lot more than he ever shares- at one point, when he and Ib are separated, he spends his time hoping Ib is alright and that they can get together soon. For an already full-grown adult, it is a little bit strange that Garry bonds so well with Ib and never talks down to her at all- in fact, he holds her in quite high respect, and tries to protect her as best he can, even putting his fears away to get her out of danger when the going gets tough.
In fact, Garry is pretty much a knight figure. Even though he might be enormously terrified about the circumstances surrounding him, he will put that fear aside when someone is in need of help. He hates to see anyone hurt, and will even sacrifice himself if it means that the other person will be safe. In one of the many endings you can get (not the one I chose, this is just described to give a sense of Garry's character), Garry does just this when he gives his own rose to the antagonist, Mary (a girl that they met on their journey who later turned out to be a painting herself that would do anything to get back out to the real world), so that she wouldn't harm Ib's rose. This later results in his "death" when Mary plays Loves Me Not with his flower, and even before then, he never blames Ib for putting him in that position. He merely takes it in stride and tells Mary to keep going and not worry about him despite the enormous pain he's in.
Despite all his kind-hearted actions, there is a very rash side to Garry as well. When he's in a situation that makes him feel as if he's completely helpless, or is forced to face his own fears, he reacts with anger. At one point in the game, he and Ib stare into a mirror, only to have a mannequin head suddenly appear behind them. This makes Garry shriek with fear, of course, but the next action he does immediately afterward is to try to break it in annoyance. Later on, when he's being stalked by a very creepy doll, you can have the in-game option of having him kick the doll into the wall when he gets fed up with it. This quick temper of his shows that Garry is more than a nice cowardly guy- there are some insecurities brewing beneath the surface that he doesn't like bearing to anyone.
Garry is also incredibly odd. For one, he actually canonly speaks like a girl- the reason that he gives for doing this is vague (he even admits he doesn't know why he speaks like that in the first place), but he tells Ib that it's better to be gentle than rough. He also has a rather keen interest in fashion, knows quite a lot about art even though he says that "art galleries bore him", and tends to pause a lot in conversation, as if he's thinking more about what he's saying than actually saying it. Overall, we don't really know what made Garry who he is. Nothing is said about his past, and the only evidence we have about him are just things insinuated from what he says to Ib and Mary over the course of the game. Like the blue rose, Garry is a man shadowed in mystery. But from what we see, he's a man worth knowing. You won't find anyone more heroic and caring where he comes from.
ABILITIES:
Garry...is an ordinary human being. Therefore, he has no special supernatural powers at all. As for natural or learned abilities, Garry has no idea how to fight and use weapons, and has an above average intelligence but is definitely not a genius. He is moderately strong (he is the only character in the game who can move aside stone statues and such that block paths), but he won't be lifting a car anytime soon.
THIRD-PERSON WRITING SAMPLE:
A rose could mean many things.
Garry had read enough stories to know how symbolic a rose could be. To most people, it meant love. To others, it was a promise that the other person would take care of them. Sometimes roses were considered symbols of the beautiful and dangerous- for every rose had its thorns.
But, looking now at the azure flower in his hands, it didn't mean any of that to Garry. It wasn't beauty, nor love, nor a promise.
He recalled the large statue of a rose back in the art gallery named "Embodiment of Spirit". It was hard to remember now what the placard beside it said (it seemed so long ago since that incident- how long had he and Ib spent in that other world, anyways?), but Garry distinctly remembered that the description had said something along the lines of "it only blooms in wholesome bodies", as if the body was the earth and his heart was merely a seed for the flower that he was now holding in his hands.
This rose represented-no, was him, and he was it. There was no way getting around it. When he had just walked into that other world without an idea what was going on, he was careless and lost his rose to the first monster he encountered. But as time went on, he realized how important, how vital it was to keep it with him at all times. Giving your rose away was like giving away your own life.
Garry stared at the blue rose in his hand for a while, before pocketing it on the inside of his coat. He would have to be careful. Yes, this place wasn't as dangerous as the art gallery was, but danger came in many forms. He shuddered to even think of what might happen if his rose was taken by someone else. "I shouldn't talk about it because that might happen..." He mumbled under his breath. Honestly, he wasn't the best at lying, but if someone asked about the bright blue flower poking out of his coat, he would have to.
It was the only way to keep himself from reliving the pain he had felt back in that world.
FIRST-PERSON JOURNAL SAMPLE:
Well, this is interesting!
[If someone sounds happy, it's because he is- Garry has found himself in the castle library, and he loves books like nothing else. This is definitely a good side to being transported to a different world with a bunch of other people who were in the same boat- back in the art gallery world, there were books, but most of them...well, they weren't on the happy side. Quite creepy, actually.]
They're got books on art here! And...wow, there are some periods that I didn't even know about. But some of this is similar...like the cubism period, we had that too where I come from.
Though...[There is a slight "hmmmm" sound.] I don't seem to be able to find the artist Guertena anywhere. I...I was rather curious to read up on him after what happened back home, and...
[He falls silent, because maybe talking about what happened isn't exactly the best way to make friends- who would believe that he had been stuck in an alternate world where paintings and sculptures tried to kill you?]
...Never mind.
[And then suddenly, there's a loud crash, and what possibly might be the girliest shriek in the world rings out over the journals:]
EEEEEEEEEEK! Wh-WHAT JUST HAPPENED!?
[Oh, somebody's pile of books fell down nearby off a table. Not that Garry knows that. Excuse him, he'll be hyperventilating slightly now because it feels as if his heart has just jumped out of his throat. Thanks a lot, library- he thought you were a safe place. Apparently not.]
Why does it do that!? [A gasp for breath.] Libraries are supposed to be quiet places! Not this...
I'm just going to go back to my room right now. Quietly....like it should be.
INTENT:
Don't get me wrong, I love playing jerks like Nikola Tesla who can antagonize everyone in their vicinity, but I thought, for my next character, to go with someone a bit more sociable and polite. Enter Garry! But what is also interesting about him is that there is a lot more to him than meets the eye, and playing out that towards others and seeing if it will make him braver or not will be exciting to see. Overall, he's an interesting character type I've been wanting to play for a long time, so that is the major reason why I want to play him at Paradisa.
CHARACTER NAME: Garry
SERIES: Ib
CANON POINT: Right after the "Promise of Reunion" ending after the doll room incident
LOSS:
"As the rose wilts, so will you."
For his loss, Garry'll get the blue rose back that he had with him in the art gallery world, as well as the effects that come along with it. While this might not sound like a loss at all, it actually seriously is, due to its nature. For the blue rose is basically Garry's health- if it wilts, is torn up, injured, or ruined in any way, being the fragile thing it is, then Garry will suffer greatly as a result of it. The effect is vice versa too- whenever Garry gets injured, his rose loses petals. The only way to keep the rose from wilting completely is to put it in vases of water (which immediately dry up as soon as they are used, therefore Garry can't just keep it in a vase of water around with him), and if he doesn't watch and guard it carefully, he'll find himself in a very bad situation. This will keep him on his toes, and he'll have to be just as careful as he was in the art gallery, for if he comes across the wrong person who might take advantage of it or find himself in a plot that puts himself in harm's way, he'll be harmed because of it. If his rose ever loses all of its petals, he'll fall into a deep sleep and never wake up.
Hopefully this will never come to pass (for Garry is vigilant and a coward so he won't get into danger too often due to the fact that he'll be running away), but if it does, it will technically count as death.
ABOUT THE CHARACTER:
In the language of flowers, a blue rose, considering it does not exist in nature, stands for mystery and the longing to attain the impossible.
In the game Ib, in which a young girl named Ib finds herself in an alternate world where your health literally becomes a rose (when it wilts, so will you), the meanings of these roses apply quite well to the characters who carry them. Garry's health is a blue rose, and just like the rose himself, he is shrouded in mystery. We aren't even told what his history was before he fell into the other world. All we see is a very odd man, who, while a bit cowardly and very kind-hearted, seems to have unspoken secrets brimming below the surface.
At first, he seems like a very comic and bumbling figure. When Ib first runs into him in the game, she actually has to save him by stealing back his rose from a rogue painting who stole it from him- when he is healed again, he shows himself to be very polite and tries his best to be the adult around her, telling her that since she's alone, he'll accompany her as an adult figure should- and then proceeds to scream like a little girl when a nearby painting shoots water at him. Throughout the entire game, Garry is the one who seems the most frightened by this new world (and he has every right to be, considering that there are moving statues and creepy mannequin heads and the like) compared to his much younger companion, Ib.
When he isn't scared, though, Garry is a rather chipper person, talking about the macaroons he had the other day at the cafe and telling Ib little interesting tidbits about the artwork they see around the gallery. It's suggested, though, that he mostly does this during the game to keep Ib's spirits up, and that he worries a lot more than he ever shares- at one point, when he and Ib are separated, he spends his time hoping Ib is alright and that they can get together soon. For an already full-grown adult, it is a little bit strange that Garry bonds so well with Ib and never talks down to her at all- in fact, he holds her in quite high respect, and tries to protect her as best he can, even putting his fears away to get her out of danger when the going gets tough.
In fact, Garry is pretty much a knight figure. Even though he might be enormously terrified about the circumstances surrounding him, he will put that fear aside when someone is in need of help. He hates to see anyone hurt, and will even sacrifice himself if it means that the other person will be safe. In one of the many endings you can get (not the one I chose, this is just described to give a sense of Garry's character), Garry does just this when he gives his own rose to the antagonist, Mary (a girl that they met on their journey who later turned out to be a painting herself that would do anything to get back out to the real world), so that she wouldn't harm Ib's rose. This later results in his "death" when Mary plays Loves Me Not with his flower, and even before then, he never blames Ib for putting him in that position. He merely takes it in stride and tells Mary to keep going and not worry about him despite the enormous pain he's in.
Despite all his kind-hearted actions, there is a very rash side to Garry as well. When he's in a situation that makes him feel as if he's completely helpless, or is forced to face his own fears, he reacts with anger. At one point in the game, he and Ib stare into a mirror, only to have a mannequin head suddenly appear behind them. This makes Garry shriek with fear, of course, but the next action he does immediately afterward is to try to break it in annoyance. Later on, when he's being stalked by a very creepy doll, you can have the in-game option of having him kick the doll into the wall when he gets fed up with it. This quick temper of his shows that Garry is more than a nice cowardly guy- there are some insecurities brewing beneath the surface that he doesn't like bearing to anyone.
Garry is also incredibly odd. For one, he actually canonly speaks like a girl- the reason that he gives for doing this is vague (he even admits he doesn't know why he speaks like that in the first place), but he tells Ib that it's better to be gentle than rough. He also has a rather keen interest in fashion, knows quite a lot about art even though he says that "art galleries bore him", and tends to pause a lot in conversation, as if he's thinking more about what he's saying than actually saying it. Overall, we don't really know what made Garry who he is. Nothing is said about his past, and the only evidence we have about him are just things insinuated from what he says to Ib and Mary over the course of the game. Like the blue rose, Garry is a man shadowed in mystery. But from what we see, he's a man worth knowing. You won't find anyone more heroic and caring where he comes from.
ABILITIES:
Garry...is an ordinary human being. Therefore, he has no special supernatural powers at all. As for natural or learned abilities, Garry has no idea how to fight and use weapons, and has an above average intelligence but is definitely not a genius. He is moderately strong (he is the only character in the game who can move aside stone statues and such that block paths), but he won't be lifting a car anytime soon.
THIRD-PERSON WRITING SAMPLE:
A rose could mean many things.
Garry had read enough stories to know how symbolic a rose could be. To most people, it meant love. To others, it was a promise that the other person would take care of them. Sometimes roses were considered symbols of the beautiful and dangerous- for every rose had its thorns.
But, looking now at the azure flower in his hands, it didn't mean any of that to Garry. It wasn't beauty, nor love, nor a promise.
He recalled the large statue of a rose back in the art gallery named "Embodiment of Spirit". It was hard to remember now what the placard beside it said (it seemed so long ago since that incident- how long had he and Ib spent in that other world, anyways?), but Garry distinctly remembered that the description had said something along the lines of "it only blooms in wholesome bodies", as if the body was the earth and his heart was merely a seed for the flower that he was now holding in his hands.
This rose represented-no, was him, and he was it. There was no way getting around it. When he had just walked into that other world without an idea what was going on, he was careless and lost his rose to the first monster he encountered. But as time went on, he realized how important, how vital it was to keep it with him at all times. Giving your rose away was like giving away your own life.
Garry stared at the blue rose in his hand for a while, before pocketing it on the inside of his coat. He would have to be careful. Yes, this place wasn't as dangerous as the art gallery was, but danger came in many forms. He shuddered to even think of what might happen if his rose was taken by someone else. "I shouldn't talk about it because that might happen..." He mumbled under his breath. Honestly, he wasn't the best at lying, but if someone asked about the bright blue flower poking out of his coat, he would have to.
It was the only way to keep himself from reliving the pain he had felt back in that world.
FIRST-PERSON JOURNAL SAMPLE:
Well, this is interesting!
[If someone sounds happy, it's because he is- Garry has found himself in the castle library, and he loves books like nothing else. This is definitely a good side to being transported to a different world with a bunch of other people who were in the same boat- back in the art gallery world, there were books, but most of them...well, they weren't on the happy side. Quite creepy, actually.]
They're got books on art here! And...wow, there are some periods that I didn't even know about. But some of this is similar...like the cubism period, we had that too where I come from.
Though...[There is a slight "hmmmm" sound.] I don't seem to be able to find the artist Guertena anywhere. I...I was rather curious to read up on him after what happened back home, and...
[He falls silent, because maybe talking about what happened isn't exactly the best way to make friends- who would believe that he had been stuck in an alternate world where paintings and sculptures tried to kill you?]
...Never mind.
[And then suddenly, there's a loud crash, and what possibly might be the girliest shriek in the world rings out over the journals:]
EEEEEEEEEEK! Wh-WHAT JUST HAPPENED!?
[Oh, somebody's pile of books fell down nearby off a table. Not that Garry knows that. Excuse him, he'll be hyperventilating slightly now because it feels as if his heart has just jumped out of his throat. Thanks a lot, library- he thought you were a safe place. Apparently not.]
Why does it do that!? [A gasp for breath.] Libraries are supposed to be quiet places! Not this...
I'm just going to go back to my room right now. Quietly....like it should be.
INTENT:
Don't get me wrong, I love playing jerks like Nikola Tesla who can antagonize everyone in their vicinity, but I thought, for my next character, to go with someone a bit more sociable and polite. Enter Garry! But what is also interesting about him is that there is a lot more to him than meets the eye, and playing out that towards others and seeing if it will make him braver or not will be exciting to see. Overall, he's an interesting character type I've been wanting to play for a long time, so that is the major reason why I want to play him at Paradisa.